![]() ![]() I also firmly believe that if its full price was £5 less, it probably would have sold exponentially more copies. If Unpacking had been in the winter sale at a discount of 35% or more I would almost certainly of bought it. it was made by one person over several years (and has been updated + expanded for the past 6 years) and offers literally hundreds of hours of gameplay for £10.99. ![]() But look at say Stardew valley for example. I know people say 'its an indie game, it took years to make' etc. I dont own the game, love its concept but for the amount of content, I just cant justify paying £15.50 for it. 20 Euros just has a lot of excellent competition, I'm afraid.Īgreed. But as a consumer with finite money and attention, I'd be stupid not to weigh my different options for joy per hour per dollar. I'm all in favour of devs determining what a fair price for their game is. If you’ve not had chance to experience this delightful charmer of a game yet, there are plenty of options for you: the title is still available to download via Xbox Game Pass or indeed buy for Xbox Series X/S, Xbox One and PC, and it’s also available to buy on Nintendo Switch.Originally posted by Nefrarya:I'm really sad that they decided not to go with the Steam Winter sale. Who knew it was possible to form such an attachment to (and get so angry about!) a framed diploma? Truly, the way Unpacking makes you relate to inanimate items is as magical as what Pixar did with Toy Story back in 1996. With Unpacking, it feels like you’re getting an incredibly intimate and under-the-covers look at someone’s life going from organising their underwear drawer to lining up all their art supplies is a great way to let you see the minutiae of a stranger’s lived experience – who knew? And the way that it forces importance and focus onto what could be seen as otherwise innocuous items is nothing short of genius. You can complete it in one sitting, if you care to – and perhaps it’s the intensity and brevity of the game that work so well together, and another reason this lovely little title has won over so many loyal fans in such a short amount of time. Ranging from triumph to tragedy and back again, Unpacking is a mute game that says so much more with its few well-realised mechanics and meager selection of levels than some RPGs do with over 100,000 lines of dialogue. The game itself is built partly around Tetris-ing items to fit onto shelves, into cupboards, and around quirky bits of stubborn furniture, and partly around a slowly-does-it peek into one person’s life. We're so, so grateful □ /kHrltLEv8s- Unpacking □ □ on mobile & tablets Aug 24! ApTo see this content please enable targeting cookies. ![]() This is not a numbered release, and thus is not a part of the Limited Run Games Collection. PRE-ORDERS CLOSE ON SUNDAY, AT 11:59 PM EASTERN TIME. This is an open pre-order for a limited time. ![]() What a night at We're just in awe, and thank you to everyone on the BAFTA jury and in the public who voted for us. Unpacking is on a region-free physical disc for the Playstation 4. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking. Unpacking's success has seen the indie 'zen puzzle game' beat a number of big AAA games to several awards (not least Eurogamer's own Game of the Year last year), and find itself cast as a gentle. Unpacking is a game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Given that Unpacking seems to have won over more players than even the sublime Metroid Dread, it’s definitely worth talking about, right? The game, developed by Witch Beam Games, is a small underdog indie title… to see it win out against established industry names like Josef Fares (with It Takes Two) and massive studios like Arkane Lyon (Deathloop) is really reassuring – and shows us all that there’s certainly place for short, emotionally-charged indie games in the middle of all the triple-A open world stuff we’re often so hyped up for. A zen puzzle game about unpacking a life. This award is given out by a pre-approved list of judges, but the other BAFTA Unpacking managed to clinch – the EE Game of the Year award – was the only category in the whole show voted for by the public. Given this task is so dreary and unfulfilling in real life, it’s amazing to see a game make it such a profoundly moving – and incredibly engaging – experience.Īnd it’s not just us that think so, it seems last night, Unpacking took home BAFTA’s highly-coveted Best Narrative award (beating out It Takes Two, Life is Strange: True Colors, Returnal, Psychonauts 2, and even Marvel’s Guardians of the Galaxy). On the surface, Unpacking may seem quite trite: you move from house to house, unpacking items as you go and organizing them into your new living space. I've long maintained that Unpacking is one of the best games that launched in 2021 – something that our own Tom Orry also argued back when the title launched into Xbox Game Pass back in November 2021. ![]()
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